Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | 4x 4x 6x 1x 1x | import cx from 'classnames' import PropTypes from 'prop-types' import {ATOM_SKELETON_ANIMATIONS, ATOM_SKELETON_VARIANTS, BASE_CLASS} from './settings.js' export default function AtomSkeleton({ count = 1, variant = ATOM_SKELETON_VARIANTS.round, animation = ATOM_SKELETON_ANIMATIONS.pulse, style, width, height, ...others }) { const className = cx(`${BASE_CLASS}`, { [`${BASE_CLASS}--pulse`]: animation === ATOM_SKELETON_ANIMATIONS.pulse, [`${BASE_CLASS}--wave`]: animation === ATOM_SKELETON_ANIMATIONS.wave, [`${BASE_CLASS}--round`]: variant === ATOM_SKELETON_VARIANTS.round, [`${BASE_CLASS}--circle`]: variant === ATOM_SKELETON_VARIANTS.circle }) return ( <> {Array.from(Array(count).keys()).map(index => ( <span {...others} key={index} className={className} style={{...style, width, height}}> ‌ </span> ))} </> ) } AtomSkeleton.displayName = 'AtomSkeleton' AtomSkeleton.propTypes = { /** * Display count number of skeletons */ count: PropTypes.number, /** * Set a specific width */ width: PropTypes.oneOfType([PropTypes.string, PropTypes.number]), /** * Set a specific height */ height: PropTypes.oneOfType([PropTypes.string, PropTypes.number]), /** * Set custom styles */ style: PropTypes.object, /** * Choose between wave and pulse animation, if falsy no animation will be shown */ animation: PropTypes.oneOf(Object.values(ATOM_SKELETON_ANIMATIONS)), /** * Shape the skeleton and make it look like the final user interface */ variant: PropTypes.oneOf(Object.values(ATOM_SKELETON_VARIANTS)) } export { ATOM_SKELETON_VARIANTS, ATOM_SKELETON_VARIANTS as atomSkeletonVariants, ATOM_SKELETON_ANIMATIONS, ATOM_SKELETON_ANIMATIONS as atomSkeletonAnimations } |